The Ancient Warfare Mod Wiki

Ancient Warfare is a modification to Minecraft that adds a variety of game enhancements; new blocks, new entities, vehicles, and a template based world-generation structure generator. Internally, the mod is divided into modules, the Core module being the one that the other modules rely on for shared functionality. Ancient warfare is war that was conducted from the beginning of recorded history to the end of the ancient period.In Europe and the Near East, the end of antiquity is often equated with the Fall of Rome in 476 AD, the wars of the Eastern Roman Empire on its Southwestern Asian and North African borders, and the beginnings of the Muslim conquests in the 7th century. Build a trebuchet and stick a notepad with what you want to talk to them about on the rocks, then fling it at them. Hey there, one of the dev team for AW here. Currently there are not many friendly NPC Nations or Tribes, but they will be added in the next major update. Ancient Warfare is an open source modification for Minecraft by Shadowmage4513, maintained by P3pp3rl1y and the AW team that adds a variety of game enhancements including new blocks, new entities, and template based world-generation structure generator. The mod is actively developed (1.12.2 version) and a lot of new content is in the works.

In Ancient Sumeriawars would be small scale conflicts between nearby city-states. Cities would be besieged with battering rams and sappers. While the cities had towers, walls, and moats. Kaleidoscope plugin photoshop mac. In pitched battles spear-armed soldiers would form into close formations similar to the phalanx. Ancient armies also had chariots and light infantry. Soldiers would be equipped with maces, sickle-swords, spears, slingshots, clubs, knives, swords, shields, and axes.[1] Most soldiers used daggers, axes, and spears. Soldiers had bronzearmor. Wars would be fought between rival city-states either due to the rivalries or other causes. Such as for resources or for wealth and prestige. Military victories would be glorified in Mesopotamian art.

Logistics and tactics[edit]

The Ishtar Gate. An ancient Sumerian gate.

It is known that during the Early Dynastic Period there was an increasing amount of wars between rival Sumerian city-states. These wars were very small scale. The cities of Umma and Lagash, who fought many wars against each other are only 25 miles apart. The war that took place over the longest distance was a war between Kish and Elam. The distance between Kish and Elam was 160 miles. Most battles took place only a few days march from the city-states each army belonged to.[2] Modern Historians know very little about the tactics of Sumerian armies because records glorify victories, but rarely talk about how the battle was fought.[3] Sumerian soldiers would besiege cities using battering rams and sappers while the defenders used towers.[4] Although the walls of some ancient Sumerian cities may have not served as defensive fortifications. Their main purpose may have been protecting cities from wild animals and floods. As well as demonstrating the power and wealth of a settlement. Eventually these cities would start to use walls as defensive formations.[5] In the 13th century BCE moats become popular defensive fortifications.[4] Once a city was captured its walls were destroyed in order to humiliate the city. The city was also looted and some or all of its inhabitants would be captured and often enslaved. The victor would dedicate the spoils of war to the patron deity of their city.[4]

The Ancient Warfare Mod Wiki List

Causes for war[edit]

A prisoner of war from Umma

Many city-states waged war with rival city states. For example, Umma and Lagash waged several wars against each other. The cities of Ur, Uruk, and Kish were all rivals. Records show that some wars started for resources and trade routes.[3] Trade routes important because resources such as stone and wood were needed to construct cities. This led to Elamites and Gutians raiding these vital supply routes.[6] One king named Meskiaggasher fought wars in the Zagros Mountains for timber, metal, and stone. Sumerian myths of kings fighting wars against the mythical kingdom of Aratta most likely represent real campaigns in Iran for Lapis Lazuli and tin.[2] Some wars may have started when one city tried to assert dominance over another. One example is when king Agga of Kish attempted to get Gilgamesh, king of Uruk to submit to Kish. In response, Gilgamesh went to war with Kish. Many cities states formed military alliances to defend against raiding and invasion. Victory in war brought prestige and wealth to the king of the victorious city.[1] Over time the populations of cities grew, while the populations of villages shrank. It is possible the reason why is because inhabitants of villages migrated to the cities, possibly because the cities provided greater protection. Implying that there was increasing warfare in Sumeria.

Armies[edit]

An ancient chariot

During the Uruk Period of Sumerian historycity-states that had kings capable for forming armies began forming. The increasing specialization of jobs in Sumeria also created new military professions. The armies of Sumeria could have thousands of soldiers, some city states could field armies five thousand or six thousand men strong.[7] These large armies would consist of many military units. One military unit known as the Nu-Banda contained 60-100 men. Larger units would be made by combining the smaller units.[6] Other known units include the Shub-Lugal. The Shub-Lugal would serve as household troops. They made up the majority of Sargon's army. Some soldiers were called Niksum. These soldiers were given plots of land. Skirmishers were called Nim which meant 'flies.' Sargon of Akkad gave his generals the title of Sagi-mah or Chief Cup bearer. Units with spears would be organized into close order formations. To support the main army there would be light infantry equipped with javelins and bows. The armies also consisted of chariots and soldiers.[3] The chariots had four small wagon like wheels and sides that rise to chest height. Each chariot has a crew of two soldiers. One of these is the driver, while the other is a soldier. The chariots could have been pulled by donkeys, mules, or crossbreeds. Horses would not be used and may have been too expensive to risk in combat.[6]

Weapons and Armor[edit]

An ancient sickle sword

In Sumeria soldiers were well trained and equipped. Archaeological studies show that the Sumerians used war-carts and iron and bronze weapons.[8] Such weapons were maces, sickle swords, spears, slings, javelins, clubs, knives, swords, shields, and axes. However, most soldiers used axes, daggers, and spears.[1] Armor included copper and bronzehelmets, as well as bronze armor and cloaks studded in metal discs. By 2100 BCE, bronze scale armor had developed. Depictions of light infantrymen show them without armor, only wearing skirts often adorned in feathers. Sumerian soldiers used basic bows before the Akkadian Empire, as Sargon's empire spread the composite bow throughout Mesopotamia. It is likely the bow was given to the Akkadians by nomadic peoples. The bow was a very important part of Mesopotamian battlefields, and many soldiers used bows.[3][6]

Depictions[edit]

The Royal Standard of Ur

Depictions of warfare are a common theme in Mesopotamian art. Oftentimes the art would celebrate and glorify a military victory. Usually it would be commissioned by the victor themselves. Some notable examples of this are the Royal Standard of Ur and the Steele of the Vultures. The Royal Standard of Ur depicts chariots and soldiers led by the king of Ur marching over the corpses of their enemy. While cloaked soldiers drag prisoners of war behind them. The Steele of Vultures depicts the King of Lagash winning a battle over the King of Umma. On the steele is a depiction of soldiers with high spears and interlocking spears marching. Other fragments of the steele show vultures clutching the severed heads of the soldiers from Umma. The steele also shows the soldiers from Umma falling in heaps in front of the soldiers from Lagash.[9]Epigraphy and archaeological records show other depictions of warfare.[6]

References[edit]

  1. ^ abcDK (2012-04-16). The Illustrated Encyclopedia of Warfare: From Ancient Egypt to Iraq. Penguin. ISBN978-1-4654-0373-5.
  2. ^ abHamblin, William J. (2006-09-27). Warfare in the Ancient Near East to 1600 BC: Holy Warriors at the Dawn of History. Routledge. ISBN978-1-134-52062-6.
  3. ^ abcdCarey, Brian Todd; Allfree, Joshua; Cairns, John (2006-01-19). Warfare in the Ancient World. Pen and Sword. ISBN978-1-78159-263-2.
  4. ^ abcMcIntosh, Jane (2005). Ancient Mesopotamia: New Perspectives. ABC-CLIO. ISBN978-1-57607-965-2.
  5. ^McIntosh, Jane (2005). Ancient Mesopotamia: New Perspectives. ABC-CLIO. ISBN978-1-57607-965-2.
  6. ^ abcdeElliott, Simon (2020-05-19). Old Testament Warriors: The Clash of Cultures in the Ancient Near East. Casemate. ISBN978-1-61200-794-6.
  7. ^Gabriel, Richard A. (2012). Man and Wound in the Ancient World: A History of Military Medicine from Sumer to the Fall of Constantinople. Potomac Books, Inc. ISBN978-1-59797-848-4.
  8. ^Gabriel, Richard A.; Metz, Karen S. (1991). From Sumer to Rome: The Military Capabilities of Ancient Armies. ABC-CLIO. ISBN978-0-313-27645-3.
  9. ^Bertman, Stephen (2003). Handbook to Life in Ancient Mesopotamia. Infobase Publishing. ISBN978-0-8160-7481-5.
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Warfare_in_Ancient_Sumeria&oldid=1036146452'


Ancient Warfare is a modification for Minecraft that focuses on providing the player with a medieval-esque themed automation system, NPC armies and cities, siege weapons, and an extensively fleshed out world gen structures with over 2000 structures split across various Tribes and Nations spread across the Minecraft world.

Ancient Warfare provides medieval based working power creation and transmission systems, automated resource collection for crops, trees, and mining as well as mass resource storage and processing. This done through working windmills, waterwheels, and other forms of power generation, as well as player owned and controlled NPC workers etc, priests, traders and soldiers.

Your typical Minecraft world, namely the Overworld dimension, is quite barren with little to do in it. Let’s be honest - villages and wood mansions simply don’t cut it. Ancient Warfare mod fixes that by adding a ton of unique structures for the Player to encounter and explore.

“Appear at points which the enemy must hasten to defend; march swiftly to places where you are not expected.” - Sun Tzu

Ancient Warfare adds ways for a player to recruit and command troops. And we’re talking here about real soldiers. There are several classes of the troops you’re able to get: grunts, archers, horsemen, healers and siege engineers. Each of the soldier types can be equipped with body armor, weapons and shields, which are used during combat to either reflect an arrow or a deadly blow from an enemy.

Siege Engineer, Medic, Commander, Archer, Soldier, Combat NPC

Did we say siege engineers? You heard that right. Along with regular grunts, you can employ siege engines, typical for the stereotypical medieval period, such as catapults, ballistae, small trebuchets, LARGE trebuchets. There are even gunpowder cannons! The mod also has working and Player and NPC usable boats and wagons etc. It also has working portcullis, drawbridges, and gates the size of which is variable to your own designs.

It wouldn’t be an “art of war” if all these men couldn’t fight on their own and follow orders. Player owned troops will fight monsters and hostile troops. That’s right, players are able to either use vanilla scoreboard teams or FTB Utils teams feature to separate troops and wage war with each other. Troops can be selected in-world, dynamically and can be controlled by their owner player with special commander tools.

Clash your armies for epic battles

Soldiers can be commanded directly

Ancient Warfare also offers a full complement of functional civilian NPCs to run your cities and manage your resources, as well as offer simple in-game flavor to your world. Most of these NPCs are used for the Automation system as described below.

“When the soldiers stand leaning on their spears, they are faint from want of food.” - Sun Tzu

A supply is a key concern in warfare of any sort - your troops must eat, and vehicles require materials to be built and projectiles to fire. Ancient Warfare 2 provides a multitude of ways in collecting resources, be it for building, running an army or simply out of desire to produce lots of stuff! You can even create an entire fully automated city that can run without too much player intervention with enough setup.

Ancient Warfare workers performing various tasks

You can either employ civilians to work for you, or harness the powers of wind and water to create complex machinery if that suits your taste more.

The windmill and the watermill can generate torque energy

Naturally, as with all the production - comes a question of transportation and storage. Which is also covered by the mod. You can create dynamic multiblock storage Warehouses and move items around with the help of couriers!

One warehouse can solve all your storage problems

And if you are tired building by hand - you can employ your workers to build for you as well!

AW2 provides over a hundred “shell” structures that, given the correct materials, your NPC’s can build for you! These include bridges of various lengths and styles, aqueducts, balloons and airships, shops, houses, fortifications, towers, factories, farms, windmills, watermills, cranes and more. You can also add your own custom structures to this system, via the AW structure scanning.

Let your workers do the heavy lifting

“An army may march great distances without distress, if it marches through a country where the enemy is not.” - Sun Tzu

So you’ve built your city, you’ve trained your army. What’s next? Business law clarkson.

Ancient Warfare populates the Overworld dimension with more than 2000 unique structures, inhabited by 45 different Tribes and Nations. These are set up as 'encounters' in a dungeon style experience. There are hostile, neutral and friendly NPC Nations and Tribes and each has its own structure set inhabited by all sorts of NPCs - warriors, lords, siege engineers, spearmen, archers, sentry's, priests, bards, civilians etc.

Please note that these Tribes and Nations are meant to be independent actors within the Player's world, and as such, the Player CANNOT join up with them or command them in any meaningful way. You can make your own Nation after all!

The Ancient Warfare Mod Wiki

These are the people and races of different cultures, each with their distinct theme and art style. Some are hostile, some are friendly.

Nations

Empire, The Witchbane, Witchbane Crusaders, Noggs, Norska, Sarkonids, Xoltecs, Guild of Merchants, Shakayana, Zamurai and Reiksgard.

Tribes

Buffloka Plains, Buffloka Forest, Zimba, Kong, Smingol, Sealsker, Vyncans, Brigands, Pirates, Amazons and Barbarians

Fantasy Tribes and Nations

Orcs, Elves, Dwarfs, Hobbits, Ents, Gnomes, Gremlins, Giants, Minossians, Lizardmen, Rakshasa, Klowns, Monsters and Beasts.

Powers

The Coven, Icelords, Ishtari, The Malice, The Guardians, The Undead, Vampires, Wizardly and Demonic

All of these tribes and nations are biome specific – you will find the Norska in cold snowy biomes, or the Kong in sweltering jungles.

Biome support covers modded biomes too including ones from these mods: Biomes O Plenty, Traverse, Environs, Spooky Biomes, Novam Terram, Vampirism, Explorercraft, Auxiliary Biomes, Redwoods, Project Vibrant Journey, Thaumcraft, Coral Reef, Oh the Biomes You'll Go!,

RTG is recommended. OTG is incompatible.

Tribes and Nations inhabit various structures ranging from dungeons, to tiny roadside ruins to sprawling enormous procedurally generated unwalled and walled cities.

Naturally, raiding comes with a reward. The harder the structure you’ve raided - the grander the loot might be! It can be materials, weapons or other useful goods. Or it can be money.

Money that you can spend at trader markets and shops that some structures contain!

AW2 has a full suite of structure world gen tools - a very easy to use structure scanner, random world gen based on biomes, sound blocks for ambient sfx in structures, loot chests, mod support for many other mods including contributions from Electroblobs Wizardry, Grimoire of Gaia etc.

AW2 allows you to very easily spawn your structures into the world, furnish them with NPC's and stock them with loot, furniture, sound effect blocks and much more. AW2 world gen algorithms made structures blend very well into the world without harsh 'box cuts' into the landscape.

“Opportunities multiply as they are seized.” - Sun Tzu

AW2 is a HUB mod – which means it actively supports and enhances many other mods - bringing together their monsters and creatures in dedicated structures such as dungeons and castles. If you don’t have a supported mod installed, its dedicated structures will not spawn in your worlds.

See your favourite mods in a new light!

The Ancient Warfare Mod Wiki Roblox

- Ever wanted to find a bunch of unique wizard towers or mage guilds, housing Electroblob’s Wizardy mages? Or fight against AW's own master magicians. Encounter Grimoire of Gaia, DungeonMobs, PrimitiveMobs, Fish's Undead Rising or Mowzies Mobs bosses in unique situations and structures tailor made for them.

- Fight your way through unique dungeons and defeat an Ice & Fire dragon, guarding the treasure? Or explore unique tropical islands with exotic mobs?

- Friendly AW npc's will serve you Pams Havestcraft meals, Rustic Ales and wines and trade many, many items from other mods with you.

. You can do it all with AW!

Mob Mods supported - meaning we have dedicated structures for their mobs - or their mobs appear with others in our structures: Astikoors Carts, Grimoire of Gaia + GOG Redux, Mowzies Mobs, Ice & Fire Dragons, Fish's Undead Rising, Eerie Entities, Harvesters Night, Dungeon Mobs, Better Animals Plus, Zawa, Electroblobs Wizardry, Exotic Birds, Mo Creatures, Pirates, Reptile mod, Primitive Mobs, Waddles, Owls and The Summoner.

Mods supported by feature - meaning their items and objects appear in AW structures or are available as trades from NPC traders: Waystones, Rustic, Pams Harvestcraft, Comforts, Open Glider, GemsPlusPlus, Reliquary, Shipwrecks, Quark, Charm, Useful Backpacks, Future MC, Vampirism, Enchanting Plus, Astikoors Carts, Bottled Milk, Simply Arrows, Apple Core, Dungeon Tactics, Spartan Shields, Spartan Weaponry.

Target Mods: Mods that AW npc's are set to interact with in hostile or friendly ways: Minecolonies, Millenaire, MCA.

Questions / Suggestions / Bug reports / Just want to chat?

Join the mod's Discord channel to receive extensive support from our helpful community.


As for the bug reports - report any bugs or issues on GitHub. The issue tracker is located at: https://github.com/P3pp3rF1y/AncientWarfare2/issues Issues reported in any other way will be ignored. Please browse the existing tickets to ensure it is not a duplicate. If an issue exists that covers your problem feel free to add any additional info that you may have.

If your issue is not a duplicate, feel free to open up a new ticket. Please describe the problem in as much detail as possible. If it is crash related, include the crash report. If it is a repeatable issue, describe the steps necessary to duplicate it. All of this information will come in handy tracking down and solving the issue – the more information you provide, the quicker the issue can be found and dealt with.

The AW2 Build Team

A big thank you goes out to the AW team builders who have created many excellent structures and even entire Tribes and Nations structure lists. This mod has been made and updated with a lot of help from many people who have donated skins and structures for our use. And there are others who have contributed bits and pieces to the mod over the years. Many thanks to all of you.

Ancient warfare mod wiki

- P3pp3rF1y – Our wonderful programmer and visionary without whose tireless work and millions of lines of code, nothing would be possible.

Ancient

- Mohawky – The build team leader and main contact and reviser of structures donated to the mod from other builders. Created the Tribe and nation Powers system and has worked on the mod since 1.6.4

- 🇫🇷TheOddlySeagull – for many, many structures that have taken a huge amount of time and effort – Sarkonid and Norska unwalled and walled towns. Undead graveyards, Minossian beach and island temples, and many, many more.

- Gungnir343 – for many interesting and well-made structures that add a real challenge for conquering Tribe and Nation npc’s.

Minecraft Ancient Warfare Mod Wiki

- Weserts555 – for a large number of structures with great gameplay – across a number of tribes and nations

- WinDanesz – for so much additional programming, artwork and awesome wizard towers, undead crypts, and furnishings etc, and his linking AW with Electroblobs wizardry through creating AW2 npc spellcasters and his own bridging mod Ancient Spellcraft.

The Ancient Warfare Mod Wiki Guide

- Faenum ♀🇬🇧🇪🇺 – for Guardians and other structures.

- And a big thanks to Silentine the author of most of the updated textures for the mod. For creating so many awesome models and furnishings and incorporating mobs into his Grimoire of Gaia mod, especially for use in AW structures.

- Other building and art contributions from:

Arcuriel (SciuridaeBrowser), Overjay, Landar and SirSquiddly

The Ancient Warfare Mod Wiki Free

- And last, but by no means least, ThatPolishKid99 who creates and maintains the mod's in-game manual and does a tremendous job responding to all the questions of our Discord community and have committed a lot to our code base, both new features and improvements.

Comments are closed.