Final Fantasy 1

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  1. Final Fantasy II. Square Enix introduces a new world of magic and warriors in Final Fantasy II. The majority of games in the franchise are not sequels. A new world with new characters take center stage. The game has a deep plot with main characters unlike Final Fantasy I. It is up to Firion, Maria, Guy, and their comrades to defeat the.
  2. Final Fantasy XII: The Zodiac Age (FFXII: TZA) Depending on who you are, Final Fantasy XII is either complete garbage and a stain on the series or it is a blissfully perfect experience, a rare game where systems, story, characters, plot, and music blend together to create something incredible.

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Gather information in Onrac, including the purpose of OXYALE and the location of the Caravan.
Learn how combat works in Final Fantasy... and the many mechanics that don't work.
A guide to choosing the four Classes that make up your party, and how to use them.
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Gather loot in the Treasure room of Gurgu Volcano B2 before proceeding further.
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Find information in Castle Coneria and equip your characters in Coneria in preparation for your first quest.
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Royal
Journey to the Temple of Fiends to defeat GARLAND, save Princess Sara, and collect Treasure.
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Establish a base of operations in ElfLand and begin buying powerful new Spells and gear.
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The King of the Northwest Castle reveals himself to be ASTOS, who has the CRYSTAL you need.
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With the mystic KEY in hand, unlock the various Treasure rooms you've seen. Bring the TNT you find to the Dwarf Cave to open a canal to the outer world.
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Sail west to the town of Melmond, where the earth is rotting before your eyes.
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Travel to Crescent Lake where the Circle of Sages give you the CANOE so that you can pursue the Fiend of Fire.
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Explore the Ice Cave to discover the FLOATER that powers the AIRSHIP.
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Final fantasy 16
Fight your way through the Castle of Ordeal to earn the TAIL that proves your courage.
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Bring the TAIL to BAHAMUT, who grants you a Class Change.
AttributeStartGrowth
HP30D
Strength10C
Agility10D
Intelligence10C
Endurance5C
Luck5C
Hit Rate7+2/level
Magic Defense20+2*/level
The Red Mage is a true jack-of-all-trades. They can use the second-best Armor to the Warrior in the early game, can use most of the best Weapons until the mid-game, and get a decent selection of both Black and White magic. The initial downside to the Red Mage is that they're very expensive to maintain early on. Later on the downside is just that the Red Mage kind of fizzles out. They do get all the same nukes as a Black Mage except Flare, but their melee prowess falls significantly as the game goes on, making them a decent caster with less Spells per day.
No.11GameFFV
Fantasy

Final Fantasy 12

GearSword
When red mages chainspell opposing elements, enemies have a tough time staying alive.

Final Fantasy 14 Classes

EarnedAltar Cave Crystal Room
Agility GradeC
Intelligence GradeC
Battle Command 1Fight (8 skill points per use)
Battle Command 3Run (no skill points)

Final Fantasy 14

Available MagicBlack Magic LV. 1–4, White Magic LV. 1–4
A Red Mage is basically just as good as a White Mage when casting healing magic until level 9. His lower Mind score isn't really a liability at very low levels, and his expanded equipment list can be useful early on. They'll never be quite as good as Black Mages at casting damage Spells, but they can get some Elemental damage through in a pinch.

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